THE EFFECTIVENESS OF THE USE OF GAMING TECHNOLOGIES IN THE DEVELOPMENT OF DEXTERITY AND COORDINATION AMONG GIRLS AGED 11-13 IN A SCHOOL SETTING. Eureka Journal of Language, Culture & Social Change, [S. l.], v. 2, n. 2, p. 7–15, 2026. Disponível em: https://eurekaoa.com/index.php/3/article/view/415. Acesso em: 15 feb. 2026.