“THE EFFECTIVENESS OF THE USE OF GAMING TECHNOLOGIES IN THE DEVELOPMENT OF DEXTERITY AND COORDINATION AMONG GIRLS AGED 11-13 IN A SCHOOL SETTING”. Eureka Journal of Language, Culture & Social Change 2, no. 2 (February 11, 2026): 7–15. Accessed February 15, 2026. https://eurekaoa.com/index.php/3/article/view/415.