THE ROLE OF STEAM EDUCATION TECHNOLOGY IN DEVELOPING CHILDREN’S CREATIVE ABILITIES

Authors
  • Sherova Iroda Bakhtiyor kizi

    2nd Year, Master’s Degree Student, Department of Theory and History of Pedagogy, Turan University

    Author

Keywords:
STEAM education, creativity, innovative technologies, interdisciplinary learning, creative abilities, modern education.
Abstract

In the modern educational environment, the development of children’s creative abilities has become one of the key priorities of teaching and learning processes. STEAM education, which integrates Science, Technology, Engineering, Arts, and Mathematics, plays a significant role in fostering creativity, critical thinking, and problem-solving skills among learners. This article explores the concept of STEAM education, its pedagogical potential, and its role in developing children’s creative abilities. Special attention is given to the use of modern educational technologies, project-based learning, and interdisciplinary approaches within STEAM education. The study highlights the effectiveness of STEAM technologies in enhancing students’ imagination, innovation, and independent thinking.

References

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2.Valiyev N. (2024). STEAM Education: An Overview of Creating a Model of Integrative Education. Virginia Polytechnic Institute and State University.

3.Murod F., Abdullaeva R. (2026). Creating STEAM with Design Thinking: Beyond STEM and Arts Integration. The STEAM Journal, 1, 102-115.

4.Orlova T. (2013). Full STEAM Ahead: The Benefits of Integrating the Arts into STEM. Procedia Computer Science, 20, 547–552.

5.Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in Practice and Research: An Integrative Literature Review. Thinking Skills and Creativity, 31, 31–43.

6.Push M. (2025). “Finding the Joy in the Unknown”: Implementation of STEAM Teaching Practices in Middle School Science and Math Classrooms. Journal of Science Education and Technology, 25(3), 410–426.

7.OECD. (2025). Education 2030: The Future of Education and Skills. OECD Publishing.

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Published
2026-03-24
Section
Articles
License
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

How to Cite

THE ROLE OF STEAM EDUCATION TECHNOLOGY IN DEVELOPING CHILDREN’S CREATIVE ABILITIES. (2026). Eureka Journal of Education & Learning Technologies, 2(3), 201-206. https://eurekaoa.com/index.php/2/article/view/651